The quote is Credit to
http://wwe.thq.com/go/thread/view/13...es-suggestions
Tag Team Stats
Tag Team Power - Determines how much damage can be done with tag team moves. The higher the rating, the more damage can be achieved.
Tag Team Chemistry - Determines how well tag team partners work together while in a match. The higher the rating, the more effective the team will be (If a team has a low rating, they will not co-operate which will lead to uncalled for blind tags, refusal to help in pinfall/submission situations, not wanting to tag, leaving the ringside area, or not performing double team moves.)
New Abilities
Singles Abilties
Submission Master - Allows a superstar to use a normal Breaking Point Submission to make an opponent tap out. (A superstar without this can still use normal Breaking Point submissions but won't make a person tapout from it.)
Rampage - Usable once per match, it allows a superstar / diva to become invincible for 30 seconds. Only usable for Super Heavyweights and cannot be used with Comeback or when a finisher or signature is available
Sneaky Trick - Usable once per match, it allows a superstar / diva to gain an advantage over a superstar with an eye-poke, eye rake, low blow, or hidden foreign object (Brass knux, blackjack, chain, fork, pepper spray, poison mist, powder to the face). Only usable for heel superstars, cannot be used with Comeback, and can't be used if a signature or finisher is available.
Lie, Cheat, Steal - Usable once per match, it allows a superstar / diva to gain an advantage over an opponent. Cannot be used with comeback, usable for face superstars, and can't be used if a signature or finisher are available. (When activated, a cutscene plays out with the ref getting knocked out then you grab a chair. Press the buttons at the right prompts and you will hit the chair on the ground, throw it to the opponent, and lay down for the ref to get up and see you down and a chair in the opponent's hand...If you fail at the button sequence, the opponent will toss the chair quickly before the ref sees anything.)
Leverage Submission - Allows you to reverse a groggy grapple or running attack attempt into a special breaking point move.
Tag Abilities
Hot Tag - Usable once per match. When a legal man is down in the ring, he can activate the hot tag which will allow a partner to come into the ring from a tag and clean house. Each weight class has this own specific Hot Tag Animations.
Sneaky Switch - Draw the illegal partner of the opposing team into the ring to get stopped by the ref and allows you and your partner to switch places with an overhead hand clap to sound like a tag. Team must be heel, this can only be used three times in a match, and can only be used in standard tag team matches.
Twin Magic - Partners switch places in order to gain a quick roll-up pin. Can only be used once per match and tag team must be identical or close enough to it. (In other words, Big Show/Mysterio can't fool anyone switching places but Sin Cara and Mysterio could.)
Team Leverage - When near the ropes with a submission hold or pin, the partner can assist in more leverage towards the hold such as grabbing a partner's arm in the middle of an abdominal stretch or holding down an opponent's foot during a pin.
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