All Points Bulletin by Realtime Worlds

All Points Bulletin gets ready for the global spot light in their upcoming release worldwide on June 29, 2010 for the PC. A game that has improved immensely since beta has captured my attention once again. From the creator of the original Grand Theft Auto, David Jones, A.P.B. is Realtime World’s upcoming masterpiece set in the massively multiplayer dynamic world of San Paro. Players will take the streets in an action pack thrill ride from beginning to end, enlisting in one of two player based factions. The Enforcers or the Criminals. The fate of San Paro is in your hands.

The gameplay inside of A.P.B. is nothing short of what you would expect out of David Jones. A.P.B. takes the fluid gameplay from Grand Theft Auto, that we have all came to know and love, and adapted the style perfectly to fit the massive multiplayer online genre. High flying action is around every corner. Graphic wise A.P.B. is an absolute marvel to be seen, incorporating the technology of the Unreal 3 Engine.

If you’re looking for a fresh new experience in the MMO genre then All Points Bulletin may very well be the perfect fit for you.

 

All Points Bulletin will launch with a retail price of $49.99 and a standard subscription fee for access to their action districts.

 


 


 

REALTIME WORLDS AND EA ANNOUNCE GLOBAL SHIP DATES FOR APB (ALL POINTS BULLETIN)

Summer Global Release Set for the Year

Guildford, UK – April 30, 2010 – Realtime Worlds, Inc. and Electronic Arts Inc. (NASDAQ: ERTS), today announced that APB (All Points Bulletin™) will be released for the PC on June 29th in North America, July 1st in mainland Europe and July 2nd in the UK. APB takes the universal theme of Criminals and Enforcers and brings it to a persistent, open-world, online multiplayer setting in the modern, crime-ridden fictional city of San Paro. Some players will achieve notoriety by feeding on the city, its people and its businesses…the Criminals. Some will live by a higher code and instead feed on the criminals and their organizations…the Enforcers. This dynamic where players become the core content for other players is one of the many unique features of APB.

David Jones, Creative Director of Realtime Worlds said: “We’re delighted to finally be announcing the release date for APB, and we’re looking forward to welcoming players on to the mean streets of San Paro. Gamers will soon get to experience a world of unparalleled customization, conflict and celebrity – whether they choose to be a Criminal or an Enforcer.”

Founded by industry legend David Jones, creator of Lemmings, Grand Theft Auto 1 & 2 and Crackdown, Realtime Worlds’ latest project, APB, introduces a unique payment model defined by three core concepts: value, flexibility and no commitments. Players pay precisely for time spent in the game’s action districts.

Gamers can purchase a retail version of APB either in-store or via digital download at standard retail price of SRP £34.99. The game includes 50 hours of action gameplay out of the box plus unlimited time in APB’s social districts customizing, socializing and trading in the marketplace. Once the 50-hours are up, players have flexibility: top up their game time from as little as SRP £5.59 for an additional 20 hours, or opt to purchase a 30-day unlimited package for only SRP £7.99 with discounts available for 90 and 180 days. In addition to this flexible payment model, players can also earn game time by actually playing the game. APB provides avenues for accomplished gamers or creators to earn rewards for their creativity and subsidize their ongoing costs with their in-game efforts.

David Jones added: “We wanted to provide a simple and flexible way for occasional and core players alike to pay for their play without being financially tethered to the game. The model also provides an opportunity for customers to subsidize their costs by leveraging their talent or market savvy in the ‘points’ Marketplace. Highly talented players could potentially even play for free in this way”.

Customers can pre-order the game from leading retailers and online from www.apb.com and www.eastore.com. Pre-order incentives include early access ‘APB VIP’ game time, access to the ‘Key to the City’ demo, exclusive in-game Asylum Upgraded Criminal Car and Enforcer upgraded Patrol Car, C.S.A Enforcer and Asylum Criminal clothing, ‘Chicken’ and ‘Strike-a-pose’ exclusive Emotes.

David DeMartini, Senior Vice-President and General Manager, EA Partners, added: “It’s an honor to be working with Realtime Worlds to bring an exciting and original new IP to PC gamers. We’re confident that the action and customization in the game will prove to be a huge hit.”

APB is rated 18 by PEGI and is not yet rated by the ESRB. Please visit www.pegi.info for more information. For more information on APB, please visit www.apb.com. Follow us on Twitter at http://twitter.com/apbgame and Facebook www.facebook.com/apbgame.

* Internet connection required

Press Release

 

EA JOINS FORCES WITH REALTIME WORLDS FOR ALL POINTS BULLETIN

Highly Anticipated Persistent Online Multiplayer Game Coming to PC in Early 2010

Redwood City, CA – June 1, 2009 – Electronic Arts Inc. (NASDAQ: ERTS) and Realtime Worlds, Inc. announced today that they have entered an exclusive marketing and distribution agreement for North America and Europe that will bring the highly-anticipated All Points Bulletin™ (APB) to PC in early 2010. Founded by industry veteran David Jones, creator of Lemming’s, Grand Theft Auto 1&2 and Crackdown, Realtime Worlds’ latest project takes the universal theme of Criminals and Enforcement and brings it to a persistent, open world multiplayer setting in a modern, crime-ridden city.

“After a few years of quietly working on APB I’m extremely excited to be able to show it publically for the first time” said David Jones, Founder and Creative Director of Realtime Worlds. “To also be able to announce our marketing and distribution agreement with EA Partners at the same time is the cream on top. It’s very evident that EA Partners are clearly in-sync with our vision for APB and between us we aim to ensure gamers understand why it’s unique, and share our excitement”

“Throughout his career David Jones has continually forged new creative paths in interactive entertainment,” said David DeMartini, Senior Vice President and General Manager, EA Partners. “David and the team at Realtime Worlds are set to do it once again with APB. We are thrilled to have the opportunity to partner with them in introducing online persistence to 3rd person, open-world action games and defining a new category within the genre.”

APB is a new breed of online game. Set in a persistent living, breathing open-world urban environment where fame and fortune awaits all players. Some players will achieve this by feeding on the city, its people and its businesses…the Criminals. Some will live by a higher code and instead feed on the criminals and their organizations…the Enforcers. This dynamic where players become the core content for other players is one of the many unique features of APB. Its deep, rich customization system provides players with the ability to completely personalize their identity. Looks, clothing, vehicles and even music, all to astonishing detail and quality.

To download the debut trailer for APB, as well as new screens and artwork, please visit http://info.ea.com.

For more information on APB please visit http://www.apb.com/.
Press Release

SHARE THIS POST

  • Facebook
  • Twitter
  • Myspace
  • Google Buzz
  • Reddit
  • Stumnleupon
  • Delicious
  • Digg
  • Technorati
Author: Ryan Kightlinger View all posts by

Comments are closed.